![]() Despite being heavily reliant on grabs to start combos, his grab range is among the shortest in the game and can be easily punished if a grab misses. ![]() When combined with his above average weight and fall speed, he is highly susceptible to combos, which is only exacerbated by the slow startup of his aerials giving him little in the way of combo breakers. His most well-known one is his large hurtboxes, which makes him an easy target both on stage and off stage. While sporting a myriad of strengths, R.O.B. His atributes of lingering hitboxes and heavy weight allow him to survive to incredibly high percents, making him among the best zoners in the game due to being able to patiently chip away at the opponent's percentage until finding an opportunity to rushdown and close out a stock. His entire moveset has seen increased utility overall allowing him to box out his opponents with ease as well as kill more effectively and edgeguard opponents with limited recovery without the risk of himself self-destructing. R.O.B's biggest strengths come from his largely improved moveset, allowing him to play both an offensive and defensive playstyle. This is a significant improvement from his placement in SSB4, where he was ranked 35th out of 54, and is his best placement in the series. is ranked 6th out of 82 on the tier list, placing him in the S tier. R.O.B.'s beeping sound effects from Super Smash Bros. Mario, Duck Hunt, and the rest of the returning roster. He was officially revealed on June 12th, 2018 alongside Dr. ( ロボット, Robot) is a playable character in Super Smash Bros.
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